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Snabb Grabb

About

The SnabbGrabb races are upon us;

Spend your weapon cards for movement powers!
Will you be the Snabbast Grabb™?

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Development Time

15 weeks, 50%, 7th project

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Engine

Cracked Engine

Genre

Top-down diablo-style action game

 

My Major Contributions

Movement

The Movement is the cornerstone of our game, Snabb Grabb. Recognizing its paramount importance, I dedicated my specialization project to its refinement. By focusing on this aspect, I ensured it received the attention it deserved, allowing me to contribute more to the group project beyond just movement mechanics.

PhysX Implementation

To achieve fast and precise collisions, we opted to utilize PhysX instead of developing our own physics system. This decision enabled all team members to work more efficiently, as complex collisions posed no significant obstacles. While implementing PhysX was not overly challenging, it did require a considerable amount of time due to the extensive nature of the library and some of its less intuitive components.

Asset Gym

Ensuring that graphic designers could thoroughly test their assets and verify functionality, I developed an asset gym. This tool allowed for easy integration of 3D models by simply dragging them into the window. Additionally, textures could be seamlessly applied to these models through the same intuitive process.

Team

Programmerare

Carl Nordholm

Lianne Atterhagen

Nathalie Tuovinen

Marcus Schornack

Erico Gutierrez

Harry Wennberg?

Grafiker

Harry Berglund

Gustaf Hallberg

Elisabet Trinh

Johannes Göransson

Tyra Malmqvist

Level Designers

Emanuel Salomon

John Löfgren

Erik Gustavsson

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