Snabb Grabb
About
The SnabbGrabb races are upon us;
Spend your weapon cards for movement powers!
Will you be the Snabbast Grabb™?
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Development Time
15 weeks, 50%, 7th project
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Engine
Cracked Engine
Genre
Top-down diablo-style action game
My Major Contributions
Movement
The Movement is the cornerstone of our game, Snabb Grabb. Recognizing its paramount importance, I dedicated my specialization project to its refinement. By focusing on this aspect, I ensured it received the attention it deserved, allowing me to contribute more to the group project beyond just movement mechanics.
PhysX Implementation
To achieve fast and precise collisions, we opted to utilize PhysX instead of developing our own physics system. This decision enabled all team members to work more efficiently, as complex collisions posed no significant obstacles. While implementing PhysX was not overly challenging, it did require a considerable amount of time due to the extensive nature of the library and some of its less intuitive components.
Asset Gym
Ensuring that graphic designers could thoroughly test their assets and verify functionality, I developed an asset gym. This tool allowed for easy integration of 3D models by simply dragging them into the window. Additionally, textures could be seamlessly applied to these models through the same intuitive process.
Team
Programmerare
Carl Nordholm
Lianne Atterhagen
Nathalie Tuovinen
Marcus Schornack
Erico Gutierrez
Harry Wennberg?
Grafiker
Harry Berglund
Gustaf Hallberg
Elisabet Trinh
Johannes Göransson
Tyra Malmqvist
Level Designers
Emanuel Salomon
John Löfgren
Erik Gustavsson