About Me
Hi, I’m Carl Nordholm, a 21-year-old game programmer from Stockholm, Sweden. After completing my studies at The Game Assembly, I’m now fully focused on turning my passion for game development into a professional career. I began my journey into game development at 14, and over the years, that passion has only grown deeper.
My expertise centers on gameplay and tools programming, primarily using C++ and C# to bring creative ideas to life. I thrive in collaborative environments, working closely with teams to refine mechanics and develop efficient, user-friendly tools. With every project, I strive to write clean, maintainable code that performs reliably and stands the test of time.

Experience
Aug 2022 - May 2025
Sep 2024 - May 2025
Studying at The Game Assembly as a game programmer, advancing my knowledge in advanced programming. Including building my own game engine, creating advanced tools, a ray tracing program, and much more. All while at the same time creating multiple games in different groups to become even better at teamwork, communication, and adapting to various workflows and development styles.
Completed my internship as a programmer at Ion Game Design, where I worked on networking systems, gameplay features, development tools, and frontend UI. I played a central role in ensuring smooth live maintenance and contributed significantly to the successful release of High Frontier 4 Digital on App Store and Google Play.



