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Larmet Gick 1941

About

Something exploded! The way out is blocked. Solve the cognitive tests you usually administer to your lobotomized patients to send a S.O.S!​

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Development Time

4 weeks, 50%, 6th project

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Engine

Cracked Engine

Genre

First Person- Puzzle Game

 

My Major Contributions

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Gameobject-Component System

All gameplay elements within our developed engine operated within the game object-component system I designed. Drawing heavy inspiration from Unity's component system, our implementation revolved around scenes comprised of game objects. These game objects could have nested child objects and an arbitrary number of components attached to them.

This system proved highly versatile and user-friendly for our entire team, offering the added advantage of being exceptionally conducive to the creation of editor tools.

Unity Import System

Due to our tight time constraints for tool development in our game projects, our level designers utilized Unity as their primary tool. Consequently, the in-engine level editor wasn't a top priority, allowing designers the freedom to prototype efficiently within Unity. This approach persisted across all our game projects, even though I had developed most of the components necessary for a comprehensive level editor.

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Build Manager

Throughout our second-year game projects (Project 5 - 7), I took on the role of unofficial build manager. This involved ensuring that our releases were polished and as close to bug-free as possible for presentations to teachers and peers, with builds being created every two weeks. This effort not only helped in pulling together the uncoordinated parts of the project but also fostered better cooperation within the programmer team, resulting in a cohesive presentation.

Team

Programmerare

Carl Nordholm

Lianne Atterhagen

Nathalie Tuovinen

Marcus Schornack

Erico Gutierrez

Harry Wennberg

Grafiker

Harry Berglund

Gustaf Hallberg

Elisabet Trinh

Johannes Göransson

Tyra Malmqvist

Level Designers

Emanuel Salomon

John Löfgren

Erik Gustavsson

Carl Nordholm

Gameplay and Tools Programmer

Contact

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